using System; using System.Collections.Generic; using AllocsFixes.PersistentData; using JetBrains.Annotations; namespace AllocsFixes.CustomCommands { [UsedImplicitly] public class ListLandProtection : ConsoleCmdAbstract { protected override string getDescription () { return "lists all land protection blocks and owners"; } protected override string getHelp () { return "Usage:\n" + " 1. listlandprotection summary\n" + " 2. listlandprotection [parseable]\n" + " 3. listlandprotection nearby [length]\n" + "1. Lists only players that own claimstones, the number they own and the protection status\n" + "2. Lists only the claims of the player given by his UserID / entity id / playername, including the individual claim positions.\n" + " If \"parseable\" is specified the output of the individual claims will be in a format better suited for programmatical readout.\n" + "3. Lists claims in a square with edge length of 64 (or the optionally specified size) around the executing player\n"; } protected override string[] getCommands () { return new[] {"listlandprotection", "llp"}; } public override void Execute (List _params, CommandSenderInfo _senderInfo) { if (_params.Count >= 1 && _params [0].EqualsCaseInsensitive ("nearby")) { if (_senderInfo.RemoteClientInfo != null) { _params.Add (_senderInfo.RemoteClientInfo.entityId.ToString ()); } else if (_senderInfo.IsLocalGame && !GameManager.IsDedicatedServer) { _params.Add (GameManager.Instance.World.GetPrimaryPlayerId ().ToString ()); } } World w = GameManager.Instance.World; PersistentPlayerList ppl = GameManager.Instance.GetPersistentPlayerList (); bool summaryOnly = false; PlatformUserIdentifierAbs userIdFilter = null; Vector3i closeTo = default (Vector3i); bool onlyCloseToPlayer = false; int closeToDistance = 32; bool parseableOutput = false; if (_params.Contains ("parseable")) { parseableOutput = true; _params.Remove ("parseable"); } if (_params.Count == 1) { if (_params [0].EqualsCaseInsensitive ("summary")) { summaryOnly = true; } else if (PlatformUserIdentifierAbs.TryFromCombinedString (_params[0], out userIdFilter)) { } else { ClientInfo ci = ConsoleHelper.ParseParamIdOrName (_params [0]); if (ci != null) { userIdFilter = ci.InternalId; } else { SdtdConsole.Instance.Output ($"Player name or entity id \"{_params[0]}\" not found."); return; } } } else if (_params.Count >= 2) { if (_params [0].EqualsCaseInsensitive ("nearby")) { try { if (_params.Count == 3) { if (!int.TryParse (_params [1], out closeToDistance)) { SdtdConsole.Instance.Output ("Given length is not an integer!"); return; } closeToDistance /= 2; } int entityId = int.Parse (_params [_params.Count - 1]); EntityPlayer ep = w.Players.dict [entityId]; closeTo = new Vector3i (ep.GetPosition ()); onlyCloseToPlayer = true; } catch (Exception e) { SdtdConsole.Instance.Output ("Error getting current player's position"); Log.Out ($"Error in ListLandProtection.Run: {e}"); return; } } else { SdtdConsole.Instance.Output ("Illegal parameter list"); return; } } LandClaimList.OwnerFilter[] ownerFilters = null; if (userIdFilter != null) { ownerFilters = new[] {LandClaimList.UserIdFilter (userIdFilter)}; } LandClaimList.PositionFilter[] posFilters = null; if (onlyCloseToPlayer) { posFilters = new[] {LandClaimList.CloseToFilter2dRect (closeTo, closeToDistance)}; } Dictionary> claims = LandClaimList.GetLandClaims (ownerFilters, posFilters); foreach (KeyValuePair> kvp in claims) { SdtdConsole.Instance.Output ( $"Player \"{kvp.Key.Name} ({kvp.Key.InternalId})\" owns {kvp.Value.Count} keystones (protected: {kvp.Key.LandProtectionActive}, current hardness multiplier: {kvp.Key.LandProtectionMultiplier})"); if (summaryOnly) { continue; } foreach (Vector3i v in kvp.Value) { if (parseableOutput) { SdtdConsole.Instance.Output ($"LandProtectionOf: id={kvp.Key.InternalId}, playerName={kvp.Key.Name}, location={v}"); } else { SdtdConsole.Instance.Output ($" ({v})"); } } } if (userIdFilter == null) { SdtdConsole.Instance.Output ($"Total of {ppl.m_lpBlockMap.Count} keystones in the game"); } } } }